games/libretro-shaders-slang: Update g20250422 => g20250521

Commitlog:
69e9e55..8c630e0

PR:	286991
This commit is contained in:
Stefan Schlosser 2025-05-22 16:19:20 +03:00 committed by Vladimir Druzenko
parent a351b4f18e
commit 18a24d8913
3 changed files with 86 additions and 24 deletions

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@ -1,5 +1,5 @@
PORTNAME= libretro-shaders-slang PORTNAME= libretro-shaders-slang
DISTVERSION= g20250422 DISTVERSION= g20250521
CATEGORIES= games CATEGORIES= games
MAINTAINER= bsdcode@disroot.org MAINTAINER= bsdcode@disroot.org
@ -13,7 +13,7 @@ LICENSE_COMB= multi
USE_GITHUB= yes USE_GITHUB= yes
GH_ACCOUNT= libretro GH_ACCOUNT= libretro
GH_PROJECT= slang-shaders GH_PROJECT= slang-shaders
GH_TAGNAME= 69e9e55679cd087e891a8536e45dc38134965822 GH_TAGNAME= 8c630e0d3234d93b6c2bc847371f86aa4e535686
MAKE_ARGS= PREFIX=${PREFIX} MAKE_ARGS= PREFIX=${PREFIX}

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@ -1,3 +1,3 @@
TIMESTAMP = 1745476183 TIMESTAMP = 1747834723
SHA256 (libretro-slang-shaders-g20250422-69e9e55679cd087e891a8536e45dc38134965822_GH0.tar.gz) = dc44adf31915bdd726c705afb5c7e9e37cd19ae123bf53ba09801f6724feda93 SHA256 (libretro-slang-shaders-g20250521-8c630e0d3234d93b6c2bc847371f86aa4e535686_GH0.tar.gz) = d5a9f9f019d8ab6d2b1e5d22f89e811af536c4be214ff413e070fa7e7feb9725
SIZE (libretro-slang-shaders-g20250422-69e9e55679cd087e891a8536e45dc38134965822_GH0.tar.gz) = 44462860 SIZE (libretro-slang-shaders-g20250521-8c630e0d3234d93b6c2bc847371f86aa4e535686_GH0.tar.gz) = 44573511

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@ -1103,11 +1103,11 @@
%%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask.slangp %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask.slangp
%%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller.slangp %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller.slangp
%%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller_Brighter.slangp %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller_Brighter.slangp
%%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller_MaxMask.slangp
%%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-ShadowMask.slangp %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-ShadowMask.slangp
%%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask_Overlapped-oldpainless.slangp %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask_Overlapped-oldpainless.slangp
%%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-for_1440pMin_HiNits.slangp %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-for_1440pMin_HiNits.slangp
%%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-for_HigherNits.slangp %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-for_HigherNits.slangp
%%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-slotmask-TVL410.slangp
%%DATADIR%%/bezel/koko-aio/Presets-ng/TV/Tv-NTSC_Generic-AA_sharp-Selective.slangp %%DATADIR%%/bezel/koko-aio/Presets-ng/TV/Tv-NTSC_Generic-AA_sharp-Selective.slangp
%%DATADIR%%/bezel/koko-aio/Presets-ng/TV/Tv-NTSC_Megadrive-AA_sharp-Selective.slangp %%DATADIR%%/bezel/koko-aio/Presets-ng/TV/Tv-NTSC_Megadrive-AA_sharp-Selective.slangp
%%DATADIR%%/bezel/koko-aio/Presets-ng/VGA/Monitor-VGA-DoubleScan-Amber.slangp %%DATADIR%%/bezel/koko-aio/Presets-ng/VGA/Monitor-VGA-DoubleScan-Amber.slangp
@ -1123,6 +1123,7 @@
%%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameGear-Overlay.slangp %%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameGear-Overlay.slangp
%%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameboyAdvance-Overlay-Night.slangp %%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameboyAdvance-Overlay-Night.slangp
%%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameboyAdvance-Overlay.slangp %%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameboyAdvance-Overlay.slangp
%%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameboyAdvance.slangp
%%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameboyColor-Overlay-IPS.slangp %%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameboyColor-Overlay-IPS.slangp
%%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameboyColor-Overlay-Taller-IPS.slangp %%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameboyColor-Overlay-Taller-IPS.slangp
%%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameboyColor-Overlay-Taller.slangp %%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameboyColor-Overlay-Taller.slangp
@ -1192,12 +1193,11 @@
%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask.slangp %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask.slangp
%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller.slangp %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller.slangp
%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller_Brighter.slangp %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller_Brighter.slangp
%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller_MaxMask.slangp
%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-ShadowMask.slangp %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-ShadowMask.slangp
%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask_Overlapped-oldpainless.slangp %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask_Overlapped-oldpainless.slangp
%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask_Wide-Aperturegrille.slangp
%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-for_1440pMin_HiNits.slangp %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-for_1440pMin_HiNits.slangp
%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-for_HigherNits.slangp %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-for_HigherNits.slangp
%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-slotmask-TVL410.slangp
%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/TV/Tv-NTSC_Generic-AA_sharp-Selective.slangp %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/TV/Tv-NTSC_Generic-AA_sharp-Selective.slangp
%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/TV/Tv-NTSC_Megadrive-AA_sharp-Selective.slangp %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/TV/Tv-NTSC_Megadrive-AA_sharp-Selective.slangp
%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/VGA/Monitor-VGA-DoubleScan-Amber.slangp %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/VGA/Monitor-VGA-DoubleScan-Amber.slangp
@ -1243,9 +1243,9 @@
%%DATADIR%%/bezel/koko-aio/shaders-ng/reflection_blur.slang %%DATADIR%%/bezel/koko-aio/shaders-ng/reflection_blur.slang
%%DATADIR%%/bezel/koko-aio/shaders-ng/reflection_blur_pre.slang %%DATADIR%%/bezel/koko-aio/shaders-ng/reflection_blur_pre.slang
%%DATADIR%%/bezel/koko-aio/shaders-ng/shift_and_bleed.slang %%DATADIR%%/bezel/koko-aio/shaders-ng/shift_and_bleed.slang
%%DATADIR%%/bezel/koko-aio/textures/backdrop.jpg
%%DATADIR%%/bezel/koko-aio/textures/background_over.png %%DATADIR%%/bezel/koko-aio/textures/background_over.png
%%DATADIR%%/bezel/koko-aio/textures/background_under.png %%DATADIR%%/bezel/koko-aio/textures/background_under.png
%%DATADIR%%/bezel/koko-aio/textures/boothill.jpg
%%DATADIR%%/bezel/koko-aio/textures/monitor_body_curved.png %%DATADIR%%/bezel/koko-aio/textures/monitor_body_curved.png
%%DATADIR%%/bezel/koko-aio/textures/monitor_body_straight.png %%DATADIR%%/bezel/koko-aio/textures/monitor_body_straight.png
%%DATADIR%%/bezel/koko-aio/textures/overlays/gamegear.jpg %%DATADIR%%/bezel/koko-aio/textures/overlays/gamegear.jpg
@ -2368,6 +2368,7 @@
%%DATADIR%%/edge-smoothing/scalenx/shaders/scale3x.slang %%DATADIR%%/edge-smoothing/scalenx/shaders/scale3x.slang
%%DATADIR%%/edge-smoothing/scalenx/shaders/scale3xSFX.slang %%DATADIR%%/edge-smoothing/scalenx/shaders/scale3xSFX.slang
%%DATADIR%%/edge-smoothing/xbr/README.md %%DATADIR%%/edge-smoothing/xbr/README.md
%%DATADIR%%/edge-smoothing/xbr/hybrid-jinc2-xbr-lv2.slangp
%%DATADIR%%/edge-smoothing/xbr/other presets/2xBR-lv1-multipass.slangp %%DATADIR%%/edge-smoothing/xbr/other presets/2xBR-lv1-multipass.slangp
%%DATADIR%%/edge-smoothing/xbr/other presets/4xbr-hybrid-crt.slangp %%DATADIR%%/edge-smoothing/xbr/other presets/4xbr-hybrid-crt.slangp
%%DATADIR%%/edge-smoothing/xbr/other presets/shaders/2xBR-multipass/2xbr-lv1-c-pass0.slang %%DATADIR%%/edge-smoothing/xbr/other presets/shaders/2xBR-multipass/2xbr-lv1-c-pass0.slang
@ -2405,6 +2406,7 @@
%%DATADIR%%/edge-smoothing/xbr/other presets/xbr-lv3-multipass.slangp %%DATADIR%%/edge-smoothing/xbr/other presets/xbr-lv3-multipass.slangp
%%DATADIR%%/edge-smoothing/xbr/other presets/xbr-lv3-standalone.slangp %%DATADIR%%/edge-smoothing/xbr/other presets/xbr-lv3-standalone.slangp
%%DATADIR%%/edge-smoothing/xbr/other presets/xbr-mlv4-multipass.slangp %%DATADIR%%/edge-smoothing/xbr/other presets/xbr-mlv4-multipass.slangp
%%DATADIR%%/edge-smoothing/xbr/shaders/jinc2-bilateral-xbr.slang
%%DATADIR%%/edge-smoothing/xbr/shaders/super-xbr/custom-jinc2-sharper.slang %%DATADIR%%/edge-smoothing/xbr/shaders/super-xbr/custom-jinc2-sharper.slang
%%DATADIR%%/edge-smoothing/xbr/shaders/super-xbr/super-xbr-fast-pass0.slang %%DATADIR%%/edge-smoothing/xbr/shaders/super-xbr/super-xbr-fast-pass0.slang
%%DATADIR%%/edge-smoothing/xbr/shaders/super-xbr/super-xbr-fast-pass1.slang %%DATADIR%%/edge-smoothing/xbr/shaders/super-xbr/super-xbr-fast-pass1.slang
@ -2417,8 +2419,10 @@
%%DATADIR%%/edge-smoothing/xbr/shaders/support/b-spline-y.slang %%DATADIR%%/edge-smoothing/xbr/shaders/support/b-spline-y.slang
%%DATADIR%%/edge-smoothing/xbr/shaders/support/bicubic-x.slang %%DATADIR%%/edge-smoothing/xbr/shaders/support/bicubic-x.slang
%%DATADIR%%/edge-smoothing/xbr/shaders/support/bicubic-y.slang %%DATADIR%%/edge-smoothing/xbr/shaders/support/bicubic-y.slang
%%DATADIR%%/edge-smoothing/xbr/shaders/support/deblur-fast.slang
%%DATADIR%%/edge-smoothing/xbr/shaders/support/delinearize.slang %%DATADIR%%/edge-smoothing/xbr/shaders/support/delinearize.slang
%%DATADIR%%/edge-smoothing/xbr/shaders/support/linearize.slang %%DATADIR%%/edge-smoothing/xbr/shaders/support/linearize.slang
%%DATADIR%%/edge-smoothing/xbr/shaders/support/luma.slang
%%DATADIR%%/edge-smoothing/xbr/shaders/support/spline16-x.slang %%DATADIR%%/edge-smoothing/xbr/shaders/support/spline16-x.slang
%%DATADIR%%/edge-smoothing/xbr/shaders/support/spline16-y.slang %%DATADIR%%/edge-smoothing/xbr/shaders/support/spline16-y.slang
%%DATADIR%%/edge-smoothing/xbr/shaders/support/stock.slang %%DATADIR%%/edge-smoothing/xbr/shaders/support/stock.slang
@ -2742,52 +2746,101 @@
%%DATADIR%%/include/quad-pixel-communication.h %%DATADIR%%/include/quad-pixel-communication.h
%%DATADIR%%/include/special-functions.h %%DATADIR%%/include/special-functions.h
%%DATADIR%%/include/subpixel_masks.h %%DATADIR%%/include/subpixel_masks.h
%%DATADIR%%/interpolation/b-spline-4-taps-fast.slangp
%%DATADIR%%/interpolation/b-spline-4-taps.slangp %%DATADIR%%/interpolation/b-spline-4-taps.slangp
%%DATADIR%%/interpolation/b-spline-fast.slangp %%DATADIR%%/interpolation/b-spline-fast.slangp
%%DATADIR%%/interpolation/bicubic-5-taps.slangp %%DATADIR%%/interpolation/bicubic-5-taps.slangp
%%DATADIR%%/interpolation/bicubic-6-taps-fast.slangp
%%DATADIR%%/interpolation/bicubic-fast.slangp %%DATADIR%%/interpolation/bicubic-fast.slangp
%%DATADIR%%/interpolation/bicubic.slangp %%DATADIR%%/interpolation/bicubic.slangp
%%DATADIR%%/interpolation/catmull-rom-4-taps.slangp
%%DATADIR%%/interpolation/catmull-rom-5-taps.slangp %%DATADIR%%/interpolation/catmull-rom-5-taps.slangp
%%DATADIR%%/interpolation/catmull-rom-6-taps-fast.slangp
%%DATADIR%%/interpolation/catmull-rom-fast.slangp %%DATADIR%%/interpolation/catmull-rom-fast.slangp
%%DATADIR%%/interpolation/catmull-rom.slangp %%DATADIR%%/interpolation/catmull-rom.slangp
%%DATADIR%%/interpolation/cubic-README.md %%DATADIR%%/interpolation/cubic-README.md
%%DATADIR%%/interpolation/cubic-gamma-correct.slangp %%DATADIR%%/interpolation/cubic-gamma-correct.slangp
%%DATADIR%%/interpolation/cubic.slangp %%DATADIR%%/interpolation/cubic.slangp
%%DATADIR%%/interpolation/hann-5-taps.slangp
%%DATADIR%%/interpolation/hermite.slangp %%DATADIR%%/interpolation/hermite.slangp
%%DATADIR%%/interpolation/jinc2-sharp.slangp %%DATADIR%%/interpolation/jinc2-sharp.slangp
%%DATADIR%%/interpolation/jinc2-sharper.slangp %%DATADIR%%/interpolation/jinc2-sharper.slangp
%%DATADIR%%/interpolation/jinc2.slangp %%DATADIR%%/interpolation/jinc2.slangp
%%DATADIR%%/interpolation/lanczos16.slangp
%%DATADIR%%/interpolation/lanczos2-5-taps.slangp %%DATADIR%%/interpolation/lanczos2-5-taps.slangp
%%DATADIR%%/interpolation/lanczos2-6-taps-fast.slangp
%%DATADIR%%/interpolation/lanczos2-fast.slangp
%%DATADIR%%/interpolation/lanczos2.slangp
%%DATADIR%%/interpolation/lanczos3-fast.slangp %%DATADIR%%/interpolation/lanczos3-fast.slangp
%%DATADIR%%/interpolation/lanczos4.slangp
%%DATADIR%%/interpolation/lanczos6.slangp
%%DATADIR%%/interpolation/lanczos8.slangp
%%DATADIR%%/interpolation/linear-gamma-presets/b-spline-fast.slangp
%%DATADIR%%/interpolation/linear-gamma-presets/bicubic-fast.slangp
%%DATADIR%%/interpolation/linear-gamma-presets/catmull-rom-fast.slangp
%%DATADIR%%/interpolation/linear-gamma-presets/lanczos2-fast.slangp
%%DATADIR%%/interpolation/linear-gamma-presets/lanczos3-fast.slangp
%%DATADIR%%/interpolation/linear-gamma-presets/spline16-fast.slangp
%%DATADIR%%/interpolation/linear-gamma-presets/spline36-fast.slangp
%%DATADIR%%/interpolation/quilez.slangp %%DATADIR%%/interpolation/quilez.slangp
%%DATADIR%%/interpolation/shaders/b-spline-4-taps.slang %%DATADIR%%/interpolation/shaders/b-spline-4-taps.slang
%%DATADIR%%/interpolation/shaders/b-spline-x.slang
%%DATADIR%%/interpolation/shaders/b-spline-y.slang
%%DATADIR%%/interpolation/shaders/bicubic-5-taps.slang %%DATADIR%%/interpolation/shaders/bicubic-5-taps.slang
%%DATADIR%%/interpolation/shaders/bicubic-x.slang
%%DATADIR%%/interpolation/shaders/bicubic-y.slang
%%DATADIR%%/interpolation/shaders/bicubic.slang %%DATADIR%%/interpolation/shaders/bicubic.slang
%%DATADIR%%/interpolation/shaders/bicubic/b-spline-2-taps-x.slang
%%DATADIR%%/interpolation/shaders/bicubic/b-spline-2-taps-y.slang
%%DATADIR%%/interpolation/shaders/bicubic/b-spline-x.slang
%%DATADIR%%/interpolation/shaders/bicubic/b-spline-y.slang
%%DATADIR%%/interpolation/shaders/bicubic/bicubic-3-taps-x.slang
%%DATADIR%%/interpolation/shaders/bicubic/bicubic-3-taps-y.slang
%%DATADIR%%/interpolation/shaders/bicubic/bicubic-x.slang
%%DATADIR%%/interpolation/shaders/bicubic/bicubic-y.slang
%%DATADIR%%/interpolation/shaders/bicubic/catmull-rom-3-taps-x.slang
%%DATADIR%%/interpolation/shaders/bicubic/catmull-rom-3-taps-y.slang
%%DATADIR%%/interpolation/shaders/bicubic/catmull-rom-x.slang
%%DATADIR%%/interpolation/shaders/bicubic/catmull-rom-y.slang
%%DATADIR%%/interpolation/shaders/catmull-rom-4-taps.slang
%%DATADIR%%/interpolation/shaders/catmull-rom-5-taps.slang %%DATADIR%%/interpolation/shaders/catmull-rom-5-taps.slang
%%DATADIR%%/interpolation/shaders/catmull-rom-x.slang
%%DATADIR%%/interpolation/shaders/catmull-rom-y.slang
%%DATADIR%%/interpolation/shaders/catmull-rom.slang %%DATADIR%%/interpolation/shaders/catmull-rom.slang
%%DATADIR%%/interpolation/shaders/cubic-gamma-correct.slang %%DATADIR%%/interpolation/shaders/cubic-gamma-correct.slang
%%DATADIR%%/interpolation/shaders/cubic.slang %%DATADIR%%/interpolation/shaders/cubic.slang
%%DATADIR%%/interpolation/shaders/hann-5-taps.slang
%%DATADIR%%/interpolation/shaders/hermite.slang %%DATADIR%%/interpolation/shaders/hermite.slang
%%DATADIR%%/interpolation/shaders/jinc2.slang %%DATADIR%%/interpolation/shaders/jinc2.slang
%%DATADIR%%/interpolation/shaders/lanczos16.slang %%DATADIR%%/interpolation/shaders/lanczos/lanczos2-3-taps-x.slang
%%DATADIR%%/interpolation/shaders/lanczos/lanczos2-3-taps-y.slang
%%DATADIR%%/interpolation/shaders/lanczos/lanczos2-x.slang
%%DATADIR%%/interpolation/shaders/lanczos/lanczos2-y.slang
%%DATADIR%%/interpolation/shaders/lanczos/lanczos3-x.slang
%%DATADIR%%/interpolation/shaders/lanczos/lanczos3-y.slang
%%DATADIR%%/interpolation/shaders/lanczos/lanczos4-x.slang
%%DATADIR%%/interpolation/shaders/lanczos/lanczos4-y.slang
%%DATADIR%%/interpolation/shaders/lanczos/lanczos6-x.slang
%%DATADIR%%/interpolation/shaders/lanczos/lanczos6-y.slang
%%DATADIR%%/interpolation/shaders/lanczos/lanczos8-x.slang
%%DATADIR%%/interpolation/shaders/lanczos/lanczos8-y.slang
%%DATADIR%%/interpolation/shaders/lanczos2-5-taps.slang %%DATADIR%%/interpolation/shaders/lanczos2-5-taps.slang
%%DATADIR%%/interpolation/shaders/lanczos3-x.slang %%DATADIR%%/interpolation/shaders/lanczos2.slang
%%DATADIR%%/interpolation/shaders/lanczos3-y.slang
%%DATADIR%%/interpolation/shaders/linearize.slang
%%DATADIR%%/interpolation/shaders/quilez.slang %%DATADIR%%/interpolation/shaders/quilez.slang
%%DATADIR%%/interpolation/shaders/spline16-x.slang %%DATADIR%%/interpolation/shaders/spline/spline100-x.slang
%%DATADIR%%/interpolation/shaders/spline16-y.slang %%DATADIR%%/interpolation/shaders/spline/spline100-y.slang
%%DATADIR%%/interpolation/shaders/spline36-x.slang %%DATADIR%%/interpolation/shaders/spline/spline144-x.slang
%%DATADIR%%/interpolation/shaders/spline36-y.slang %%DATADIR%%/interpolation/shaders/spline/spline144-y.slang
%%DATADIR%%/interpolation/shaders/spline/spline16-x.slang
%%DATADIR%%/interpolation/shaders/spline/spline16-y.slang
%%DATADIR%%/interpolation/shaders/spline/spline256-x.slang
%%DATADIR%%/interpolation/shaders/spline/spline256-y.slang
%%DATADIR%%/interpolation/shaders/spline/spline36-x.slang
%%DATADIR%%/interpolation/shaders/spline/spline36-y.slang
%%DATADIR%%/interpolation/shaders/spline/spline64-x.slang
%%DATADIR%%/interpolation/shaders/spline/spline64-y.slang
%%DATADIR%%/interpolation/shaders/support/checkerboard-inverted.slang
%%DATADIR%%/interpolation/shaders/support/linearize.slang
%%DATADIR%%/interpolation/shaders/support/shift-half-pixel.slang
%%DATADIR%%/interpolation/spline100.slangp
%%DATADIR%%/interpolation/spline144.slangp
%%DATADIR%%/interpolation/spline16-fast.slangp %%DATADIR%%/interpolation/spline16-fast.slangp
%%DATADIR%%/interpolation/spline256.slangp
%%DATADIR%%/interpolation/spline36-fast.slangp %%DATADIR%%/interpolation/spline36-fast.slangp
%%DATADIR%%/interpolation/spline64.slangp
%%DATADIR%%/linear/linear-gamma-correct.slang %%DATADIR%%/linear/linear-gamma-correct.slang
%%DATADIR%%/linear/linear-gamma-correct.slangp %%DATADIR%%/linear/linear-gamma-correct.slangp
%%DATADIR%%/linear/linearize.slang %%DATADIR%%/linear/linearize.slang
@ -2861,11 +2914,18 @@
%%DATADIR%%/misc/shaders/retro-palettes.slang %%DATADIR%%/misc/shaders/retro-palettes.slang
%%DATADIR%%/misc/shaders/simple_color_controls.slang %%DATADIR%%/misc/shaders/simple_color_controls.slang
%%DATADIR%%/misc/shaders/ss-gamma-ramp.slang %%DATADIR%%/misc/shaders/ss-gamma-ramp.slang
%%DATADIR%%/misc/shaders/test-pattern/all_palettes.png
%%DATADIR%%/misc/shaders/test-pattern/palettes_table.txt
%%DATADIR%%/misc/shaders/test-pattern/test-pattern-append.slang
%%DATADIR%%/misc/shaders/test-pattern/test-pattern-prepend.slang
%%DATADIR%%/misc/shaders/test-pattern/test-pattern.inc
%%DATADIR%%/misc/shaders/tonemapping.slang %%DATADIR%%/misc/shaders/tonemapping.slang
%%DATADIR%%/misc/shaders/white_point.slang %%DATADIR%%/misc/shaders/white_point.slang
%%DATADIR%%/misc/shaders/yiq-hue-adjustment.slang %%DATADIR%%/misc/shaders/yiq-hue-adjustment.slang
%%DATADIR%%/misc/simple_color_controls.slangp %%DATADIR%%/misc/simple_color_controls.slangp
%%DATADIR%%/misc/ss-gamma-ramp.slangp %%DATADIR%%/misc/ss-gamma-ramp.slangp
%%DATADIR%%/misc/test-pattern-append.slangp
%%DATADIR%%/misc/test-pattern-prepend.slangp
%%DATADIR%%/misc/tonemapping.slangp %%DATADIR%%/misc/tonemapping.slangp
%%DATADIR%%/misc/white_point.slangp %%DATADIR%%/misc/white_point.slangp
%%DATADIR%%/misc/yiq-hue-adjustment.slangp %%DATADIR%%/misc/yiq-hue-adjustment.slangp
@ -3589,12 +3649,14 @@
%%DATADIR%%/stock.slang %%DATADIR%%/stock.slang
%%DATADIR%%/subframe-bfi/120hz-safe-BFI.slangp %%DATADIR%%/subframe-bfi/120hz-safe-BFI.slangp
%%DATADIR%%/subframe-bfi/120hz-smart-BFI.slangp %%DATADIR%%/subframe-bfi/120hz-smart-BFI.slangp
%%DATADIR%%/subframe-bfi/adaptive_strobe-koko.slangp
%%DATADIR%%/subframe-bfi/bfi-simple.slangp %%DATADIR%%/subframe-bfi/bfi-simple.slangp
%%DATADIR%%/subframe-bfi/crt-beam-simulator.slangp %%DATADIR%%/subframe-bfi/crt-beam-simulator.slangp
%%DATADIR%%/subframe-bfi/motionblur_test.slangp %%DATADIR%%/subframe-bfi/motionblur_test.slangp
%%DATADIR%%/subframe-bfi/shaders/120hz-safe-BFI.slang %%DATADIR%%/subframe-bfi/shaders/120hz-safe-BFI.slang
%%DATADIR%%/subframe-bfi/shaders/120hz-smart-BFI/bfi_flicker.slang %%DATADIR%%/subframe-bfi/shaders/120hz-smart-BFI/bfi_flicker.slang
%%DATADIR%%/subframe-bfi/shaders/120hz-smart-BFI/calculations.slang %%DATADIR%%/subframe-bfi/shaders/120hz-smart-BFI/calculations.slang
%%DATADIR%%/subframe-bfi/shaders/adaptive_strobe-koko.slang
%%DATADIR%%/subframe-bfi/shaders/bfi-simple.slang %%DATADIR%%/subframe-bfi/shaders/bfi-simple.slang
%%DATADIR%%/subframe-bfi/shaders/crt-beam-simulator.slang %%DATADIR%%/subframe-bfi/shaders/crt-beam-simulator.slang
%%DATADIR%%/subframe-bfi/shaders/motionblur_test/resources/120.png %%DATADIR%%/subframe-bfi/shaders/motionblur_test/resources/120.png