games/sdlpop: fix data directory patch
After installing games/sdlpop from ports game cannot find its resources and shows next banner after start.
```
Cannot find a required data file:
IBM_SND1.DAT or folder:
data/IBM_SND1
Press any key to quit.
```
Proposed fix updates existing `files/patch-seg009.c` patch to fix the issue.
PR: 279161
This commit is contained in:
parent
8b0178e10c
commit
37544c8ef6
@ -1,6 +1,7 @@
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PORTNAME= sdlpop
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DISTVERSIONPREFIX= v
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DISTVERSION= 1.23
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PORTREVISION= 1
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CATEGORIES= games
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MAINTAINER= pkubaj@FreeBSD.org
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@ -31,6 +32,7 @@ DESKTOP_ENTRIES= "Prince" "Open-Source port of Prince of Persia" \
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OPTIONS_DEFINE= DOCS
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post-patch:
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@${REINPLACE_CMD} -e 's|%%DATADIR%%|${DATADIR}|' ${WRKSRC}/lighting.c
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@${REINPLACE_CMD} -e 's|%%DATADIR%%|${DATADIR}|' ${WRKSRC}/seg009.c
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do-install:
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@ -1,15 +1,24 @@
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--- seg009.c.orig 2021-07-06 13:10:16 UTC
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--- seg009.c.orig 2023-02-04 09:43:22 UTC
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+++ seg009.c
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@@ -343,7 +343,7 @@ static FILE* open_dat_from_root_or_data_dir(const char
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@@ -340,7 +340,7 @@ static FILE* open_dat_from_root_or_data_dir(const char
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// if failed, try if the DAT file can be opened in the data/ directory, instead of the main folder
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if (fp == NULL) {
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char data_path[POP_MAX_PATH];
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- snprintf_check(data_path, sizeof(data_path), "data/%s", filename);
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+ snprintf_check(data_path, sizeof(data_path), "%%DATADIR%%/%s", filename);
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if (!file_exists(data_path)) {
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find_exe_dir();
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@@ -2078,7 +2078,7 @@ const int sound_channel = 0;
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if (!file_exists(data_path)) {
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find_exe_dir();
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@@ -411,7 +411,7 @@ dat_type* open_dat(const char* filename, int optional)
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filename_no_ext[len-4] = '\0'; // terminate, so ".DAT" is deleted from the filename
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}
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char foldername[POP_MAX_PATH];
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- snprintf_check(foldername,sizeof(foldername),"data/%s",filename_no_ext);
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+ snprintf_check(foldername,sizeof(foldername),"%%DATADIR%%/%s",filename_no_ext);
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const char* data_path = locate_file(foldername);
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struct stat path_stat;
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int result = stat(data_path, &path_stat);
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@@ -2120,7 +2120,7 @@ void load_sound_names() {
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const int max_sound_id = 58;
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void load_sound_names() {
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@ -18,7 +27,7 @@
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if (sound_names != NULL) return;
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FILE* fp = fopen(names_path,"rt");
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if (fp==NULL) return;
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@@ -2128,7 +2128,7 @@ sound_buffer_type* load_sound(int index) {
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@@ -2170,7 +2170,7 @@ sound_buffer_type* load_sound(int index) {
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fp = fopen(filename, "rb");
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}
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if (fp == NULL && !skip_normal_data_files) {
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@ -27,7 +36,7 @@
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fp = fopen(locate_file(filename), "rb");
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}
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if (fp == NULL) {
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@@ -2495,7 +2495,7 @@ void __pascal far set_gr_mode(byte grmode) {
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@@ -2546,7 +2546,7 @@ void set_gr_mode(byte grmode) {
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#endif
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}
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@ -36,7 +45,7 @@
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if (icon == NULL) {
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sdlperror("set_gr_mode: Could not load icon");
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} else {
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@@ -2754,7 +2754,7 @@ void load_from_opendats_metadata(int resource_id, cons
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@@ -2814,7 +2814,7 @@ void load_from_opendats_metadata(int resource_id, cons
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if (len >= 5 && filename_no_ext[len-4] == '.') {
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filename_no_ext[len-4] = '\0'; // terminate, so ".DAT" is deleted from the filename
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}
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