Commit Graph

5 Commits

Author SHA1 Message Date
Mathieu Arnold
79698c8457 Convert to UCL & cleanup pkg-message (categories e-g) 2019-08-13 16:03:11 +00:00
Gerald Pfeifer
ea8c8ec7da Bump PORTREVISION for ports depending on the canonical version of GCC
as defined in Mk/bsd.default-versions.mk which has moved from GCC 8.3
to GCC 9.1 under most circumstances now after revision 507371.

This includes ports
 - with USE_GCC=yes or USE_GCC=any,
 - with USES=fortran,
 - using Mk/bsd.octave.mk which in turn features USES=fortran, and
 - with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
   c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, everything INDEX-11 shows with a dependency on lang/gcc9 now.

PR:		238330
2019-07-26 20:46:53 +00:00
Dmitry Marakasov
76eb18d4fb - Add LICENSE
- Update WWW

Approved by:	portmgr blanket
2019-05-21 09:01:39 +00:00
Mark Linimon
3046197df4 Fix build on GCC-based architectures:
/usr/local/lib/libgraphite2.so.3: undefined reference to '__cxa_throw_bad_array_new_length@CXXABI_1.3.8'

PR:		236822
Submitted by:	maintainer
2019-03-29 15:44:58 +00:00
Steve Wills
85cbc660ba games/ecwolf: create port
ECWolf is an advanced source port for Wolfenstein 3D, Spear of Destiny,
and Super 3D Noah's Ark based off of the Wolf4SDL code base. ECWolf pulls
a substantial amount of code from ZDoom and aims to provide a wide array of mod
editing capabilities without the need to modify the source code.
Most importantly you will no longer need to replace entire data sets.
With ECWolf you could for example add a weapon without needing to distribute
every sprite in the game along with it. Mods will be neatly packaged into
a single file just like they are for Doom.

WWW: https://maniacsvault.net/ecwolf

PR:		230848
Submitted by:	Piotr Kubaj <pkubaj@anongoth.pl>
2019-03-19 15:26:00 +00:00