Commit Graph

16 Commits

Author SHA1 Message Date
Tobias Kortkamp
84b2c75c1f games/ags: Add USES=xorg 2019-09-26 04:20:48 +00:00
Tobias Kortkamp
b382ea50f4 games/ags: Update to 3.4.4.1
- Pet portclippy while here

Changes:	https://github.com/adventuregamestudio/ags/blob/v.3.4.4.1/Changes.txt
2019-09-26 04:17:04 +00:00
Gerald Pfeifer
ea8c8ec7da Bump PORTREVISION for ports depending on the canonical version of GCC
as defined in Mk/bsd.default-versions.mk which has moved from GCC 8.3
to GCC 9.1 under most circumstances now after revision 507371.

This includes ports
 - with USE_GCC=yes or USE_GCC=any,
 - with USES=fortran,
 - using Mk/bsd.octave.mk which in turn features USES=fortran, and
 - with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
   c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, everything INDEX-11 shows with a dependency on lang/gcc9 now.

PR:		238330
2019-07-26 20:46:53 +00:00
Tobias Kortkamp
59b06dd570 games/ags: Update to 3.4.3.1
Changes:	https://raw.githubusercontent.com/adventuregamestudio/ags/v.3.4.3.1/Changes.txt
2019-02-12 15:10:10 +00:00
Tobias Kortkamp
83dc5a133c games/ags: Update to 3.4.3.0
Changes:	https://raw.githubusercontent.com/adventuregamestudio/ags/v.3.4.3.0/Changes.txt
2019-02-05 15:14:48 +00:00
Tobias Kortkamp
00347a147f games/ags: Backport some patches to fix build with Allegro 4.4.3
PR:		235477
2019-02-04 06:45:36 +00:00
Tobias Kortkamp
bebeed9249 games/ags: Update to 3.4.1.15
Changes:	https://raw.githubusercontent.com/adventuregamestudio/ags/v.3.4.1.15/Changes.txt
PR:		229622 (not reported by Portscout)
MFH:		2019Q1 (bug fixes)
2019-01-22 06:14:45 +00:00
Gerald Pfeifer
a9f015d155 Bump PORTREVISION for ports depending on the canonical version of GCC
defined via Mk/bsd.default-versions.mk which has moved from GCC 7.4 t
GCC 8.2 under most circumstances.

This includes ports
 - with USE_GCC=yes or USE_GCC=any,
 - with USES=fortran,
 - using Mk/bsd.octave.mk which in turn features USES=fortran, and
 - with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
   c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, as a double check, everything INDEX-11 showed depending on lang/gcc7.

PR:		231590
2018-12-12 01:35:33 +00:00
Gerald Pfeifer
09f9633cb6 Bump PORTREVISION for ports depending on the canonical version of GCC
in the ports tree (via Mk/bsd.default-versions.mk and lang/gcc) which
has now moved from GCC 6 to GCC 7 by default.

This includes ports
 - featuring USE_GCC=yes or USE_GCC=any,
 - featuring USES=fortran,
 - using Mk/bsd.octave.mk which in turn features USES=fortran, and those
 - with USES=compiler specifying one of openmp, nestedfct, c11, c++0x,
   c++11-lib, c++11-lang, c++14-lang, c++17-lang, or gcc-c++11-lib.

PR:		222542
2018-07-29 22:18:44 +00:00
Tobias Kortkamp
0e11729967 games/ags: Update to 3.4.1.14
- Add missing compiler:c++11-lib and try building on powerpc64 again

Changes:	https://raw.githubusercontent.com/adventuregamestudio/ags/v.3.4.1.14/Changes.txt
2018-07-19 21:27:40 +00:00
Tobias Kortkamp
ecde502ad0 games/ags: Update to 3.4.1.13
Changes:	https://raw.githubusercontent.com/adventuregamestudio/ags/v.3.4.1.13/Changes.txt
2018-05-14 07:26:38 +00:00
Tobias Kortkamp
9d94d60ffb games/ags: Update to 3.4.1.12
Changes:	https://raw.githubusercontent.com/adventuregamestudio/ags/v.3.4.1.12/Changes.txt
MFH:		2018Q1
2018-02-17 14:24:51 +00:00
Tobias Kortkamp
a05d0735a7 games/ags: Update to 3.4.1.11
Changes:	https://github.com/adventuregamestudio/ags/releases/tag/v.3.4.1.11
2017-12-25 14:39:56 +00:00
Tobias Kortkamp
07080ff60a games/ags: Fix build on CURRENT
../Common/debug/assert.h:44:13: fatal error: expected unqualified-id
inline void assert(bool expr) {}
            ^
/usr/include/assert.h:49:21: note: expanded from macro 'assert'
#define assert(e)       ((void)0)
                          ^
Reported by:	pkg-fallout
2017-08-03 15:17:53 +00:00
Mark Linimon
081beb2d38 Mark some ports failing on power64. In cases where the error message
was a stub, provide a real one.

While here, pet portlint.

Approved by:	portmgr (tier-2 blanket)
Reported by:	swills
2017-05-22 13:17:38 +00:00
Tobias Kortkamp
7613e8cfd9 New port: games/ags
Adventure Game Studio (AGS) is an open source development tool that is
primarily used to create graphic adventure games like e.g.

- Primordia
- King's Quest I: Quest for the Crown Enhanced Edition
- King's Quest II: Romancing the Stones
- King's Quest III Redux: To Heir is Human

This port provides the runtime only and can be used for running games
created with AGS.

WWW: http://www.adventuregamestudio.co.uk/

Approved by:	mat (mentor)
Differential Revision:	https://reviews.freebsd.org/D9702
2017-02-22 11:34:06 +00:00