3b84553e70
Backport OSG/PR1281 for recent FFMpeg support instead of stuck with old FFMpeg4 port COLLADA is required plugin for games/openmw While here, adopt the port and pet portlint Approved by: amdmi3 (former maintainer, via PM)
12 lines
732 B
C++
12 lines
732 B
C++
--- src/osgPlugins/OpenCASCADE/ReaderWriterOpenCASCADE.cpp.orig 2022-12-01 18:17:31 UTC
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+++ src/osgPlugins/OpenCASCADE/ReaderWriterOpenCASCADE.cpp
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@@ -211,7 +211,7 @@ osg::ref_ptr<osg::Geometry> ReaderWritterOpenCASCADE::
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{
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// populate vertex list
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// Ref: http://www.opencascade.org/org/forum/thread_16694/?forum=3
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- gp_Pnt pt = (triangulation->Nodes())(j).Transformed(transformation * location.Transformation());
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+ gp_Pnt pt = (triangulation->Node(j)).Transformed(transformation * location.Transformation());
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vertexList->push_back(osg::Vec3(pt.X(), pt.Y(), pt.Z()));
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// populate color list
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